Well after the initial battle in my Rogue Trader Campaign a couple of weeks back it was clear that Inquisitor Athena would need to get back into action quickly if she was to have any hope of curtailing the insidious threat of Genestealer infestation on the Imperial World.
After the last game I gave my girlfriend (who has been commanding the Inquisitorial Forces) a number of options as to what the Inquisitor wanted to do next in relation to the Genestealer menace. After much deliberation she chose to move to an isolated Battle Sister's preceptory on the planet's northern most land mass in the hope of acquiring some bolter wielding, power armour wearing allies. With this information I scuttled off to prepare the following players brief for her to set the tone of the encounter to come:
Inquisitor Athena and the Loganite
Rebellion: Episode Two – The Preceptory of Salvation
Introduction:
Following
her recent success against the nascent Genestealer cult operating on the world
of Logan’s Bluff Inquisitor Athena
has decided that she is now in dire need of additional allies and troops if she
is to have any hope of thwarting this insidious alien menace. She has
discounted a number of potential sources for this resource uplift due to
concerns around possible corruption or logistical considerations which preclude
them.
Finally
a viable solution has presented itself in the form of a small outpost of Adepta
Sororitas Battle Sisters that lead a reclusive life of prayer and training to
the north of the planet’s primary continent. These warrior-sisters are amongst
the Imperium’s finest soldiery, second only to the mighty Space Marines of the
Adeptus Astartes in combat potency and will make a substantial addition to
Athena’s loyalist forces.
With
her plan decided the Inquistor orders her crew to prepare her landing shuttle
and have her Storm Troopers assemble for imminent deployment to the Sister’s
preceptory.
The Situation:
The
Inquisitor knows she has to move quickly if she is to successfully neuter the
expansion of the ‘Children of the Star God’
in time to prevent them reaching a critical mass whereupon the insidious
organisation will become all but unstoppable. If this point is reached then
there will be no alternative other than sanctioning Exterminatus, the total annihilation of every living organism on
the surface of the world. As her shuttle speeds towards the Sister’s priory the
shuttle’s vox-net stutters to life, after a few moments the signal resolves
itself and the details of the message become clearer.
Athena leans in to listen to the message as it is
broadcast from the shuttle’s transmitter array; ‘Calling all Imperial Forces;
this is Sister Superior Isabella Schwazengger of the Adepta Sororitas. Our
preceptory-outpost is under sustained assault from unknown heretic forces, the
majority of our warriors are deployed elsewhere and we are at minimum staffing
levels, we require immediate reinforcement at our location. I repeat we need
urgent reinforcement…Ave Imperator!’
‘Damn!’ The Inquisitor hits the wall with her fist as
she realises that the Genestealer filth must also have recognised that the
Sororitas enclave pose the biggest threat to their nefarious schemes. ‘Damn,
damn, damn.’ Her gauntleted fist pounds the wall to emphasise each curse; the
nearby Storm Troopers remain seated and looking directly forward, not wishing
to draw the ire of their mistress. Athena grabs ahold of the ceiling mounted
hand rail and pulls herself towards the shuttle’s cockpit, when she gets there
she taps the pilot on the shoulder.
‘Pilot, listen to me…the situation
has changed, we’re going in hot; I need you to get us there as fast as possible.
As soon as we are on approach you need to adopt combat drop formation, get us
down and then pull out until you read my extraction signal. Do you understand?’
The pilot nods, his fingers already actioning
the Inquisitor’s commands, ‘Yes ma’am, Roger that.’ Athena spins on her heel
and moves back into the troop hold, she unclasps the leather holster of her
plasma pistol and draws the weapon, her thump flicking its activation rune in
one swift motion. As the magnetic coils begin to glow with a luminous blue
radiance she shouts to be heard above the engine noise, ‘Troops, you heard that
last transmission from the ground, it looks like the enemy are going to be
there waiting for us. This liaison mission has now become a rescue operation,
we need to get down there and ensure that the warriors of the Sororitas survive
this encounter intact. Show no mercy, let’s go.’
Upon
hitting the ground Athena is met by a scene of utter chaos, the entire area is
lit up by the deep red of focussed laser shots whilst the continuous staccato
of boltguns drowns out all other noise. It is apparent that the Battle Sisters
are already under fire and in dire need of support; her troops move swiftly out
of the transport shuttle and adopt combat formations; years of training and
indoctrination allowing them to navigate the battlespace without hindrance.
The
Inquisitor’s plan is simple, she needs to link up with the surviving Battle Sisters
and then utilise their combined combat power to drive back and eliminate the
cultist forces.
Support:
The
preceptory is the main base for the Battle-Sisters on the planet; as such some
combat supplies are littered around the battlefield. If the Imperials can raid
these (by moving within 1 inch) they might be able to salvage some extra kit to
aid their mission.
Your Forces:
These consist of Inquisitor
Athena, Sister Superior Schwazenegger supported by their respective Storm
Trooper and Battle Sister squads. Profiles are as follows:
Storm Troopers
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Int
|
Cl
|
WP
|
4(3.5)
|
3
|
4
|
3
|
3
|
1
|
3
|
1
|
7
|
7
|
7
|
7
|
Armour:
Carapace Armour
Equipment:
Lasgun, Las Pistol and Knife
Battle Sisters
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Int
|
Cl
|
WP
|
4
|
3
|
4
|
4
|
3
|
1
|
3
|
1
|
8
|
8
|
8
|
8
|
Armour:
Power Armour (upgraded)
Equipment:
Boltgun, Bolt Pistol and Knife
Sister Superior Schwazenegger
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Int
|
Cl
|
WP
|
4
|
4
|
5
|
4
|
3
|
1
|
3
|
1
|
8
|
8
|
8
|
8
|
Armour:
Power Armour (upgraded)
Equipment:
Combi-Flamer, Bolt Pistol and Knife
Inquisitor
Athena (Randomly generated in previous scenario)
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Int
|
Cl
|
WP
|
|
5(4.5)
|
7
|
7
|
6
|
5
|
4
|
7
|
4
|
9
|
9
|
9
|
9
|
Armour:
Carapace Armour
Equipment:
Plasma Pistol, Bolt Pistol, Power Maul (Axe)
Psyker
– Level 4 Mastery: 40 Psi Points
Psychic Powers (pp 48)
Hammerhand
- Level 1 Ability (2 Psi-Points)
Aura
of Resistance – Level 1 Ability (2 Psi Points)
Mental
Bolt – Level 2 Ability (4 Psi Points)
Change
Allegiance - Level 4 Ability (8 Psi Points)
The Storm Troopers are
organised into two five man squads whilst the Battle Sisters are organised into
a three squads of five troopers.
Carapace Armour
is a highly protective suit of interlinked ablative plates designed to provide
protection from both solid and energy based weapons. It offers a basic saving
throw of a 4, 5 or 6 on a D6. However this type of armour is fairly cumbersome
and as such the wearer incurs a half inch movement penalty (shown on profile).
Powered Armour
Power armour consists of an all-enclosing protective suit, life-support system
and many technically advanced features. The natural weight and cumbersomeness
of the armour is overcome by a system of electrically-motivated fibre bundles
which replicate in every way the muscular movements of the wearer. So, although
heavy, the wearer is free to move without penalty. Autosenses and communicator
are included together with respirators which enable the suit to be used in any
atmosphere or hard vacuum. Controls are minimal; most of the suit functions are
automatic. The upgraded variant used by the battle sisters here gives an armour
save of 3, 4, 5 or 6 on a D6 with no movement penalty.
Lasgun:
Lasguns are fairly low-powered weapons but they are popular with all military
forces because they are easy to maintain and cheap to manufacture.
Short range
|
Long range
|
Shooting to hit
|
Strength
|
Damage
|
Save
Modifier
|
Type
|
Area
|
||||
Short
|
Long
|
c
|
h
|
s
|
f
|
||||||
0-12”
|
12-24”
|
+1
|
3
|
1
|
-1
|
Laspistol: These
are short compact pistols that utilise the same type of technology found within
the ubiquitous lasgun. Whilst not overly-powerful compared to other weapons of
their size these weapons are cheap and readily available on all but the most
backward planets.
Short range
|
Long range
|
Shooting to hit
|
Strength
|
Damage
|
Save
Modifier
|
Type
|
Area
|
||||
Short
|
Long
|
c
|
h
|
s
|
f
|
||||||
0-8”
|
8-16”
|
+2
|
-1
|
3
|
1
|
x
|
Bolt Gun: The
bolt gun or bolter fires small bolts which are loaded with armour piercing
explosive tips. They are popular with pirates and criminals as they make a loud
and suitably satisfying noise. Given
their added stopping power they are also the standard armament of most Space
Marines.
Short range
|
Long range
|
Shooting to hit
|
Strength
|
Damage
|
Save
Modifier
|
Type
|
Area
|
||||
Short
|
Long
|
c
|
h
|
s
|
f
|
||||||
0-12”
|
12-24”
|
+1
|
4
|
1
|
-1
|
Bolt Pistol: These
are smaller more compact versions of the bolt pistol and find favour among the
same sort of characters, an opponent carrying one of these means business!
Short range
|
Long range
|
Shooting to hit
|
Strength
|
Damage
|
Save
Modifier
|
Type
|
Area
|
||||
Short
|
Long
|
c
|
h
|
s
|
f
|
||||||
0-8”
|
8-16”
|
+2
|
4
|
1
|
-1
|
x
|
Plasma Pistol: This
is a pistol version of the larger plasma gun.
Like its larger counterpart the weapon uses vast amounts of energy and
needs to be recharged for one turn after it is used. Once fired it cannot be
used until the firer’s turn after next.
Short range
|
Long range
|
Shooting to hit
|
Strength
|
Damage
|
Save
Modifier
|
Type
|
Area
|
||||
Short
|
Long
|
c
|
h
|
s
|
f
|
||||||
0-6”
|
6-18”
|
+2
|
-1
|
6
|
1
|
-1
|
x
|
x
|
Power Axe/Maul: These weapons represent a large axe or maul and have a massive amount
of energy vibrating through them at high frequency allowing it to negate even
the heaviest armour.
Short range
|
Long range
|
Shooting to hit
|
Strength
|
Damage
|
Save
Modifier
|
Type
|
Area
|
||||
Short
|
Long
|
c
|
h
|
s
|
f
|
||||||
C
|
6
|
1
|
-3
|
x
|
Flamer: The
flamer fires a burst of super-heated chemical which sticks to the target and
burns it up.
Short range
|
Long range
|
Shooting to hit
|
Strength
|
Damage
|
Save
Modifier
|
Type
|
Area
|
||||
Short
|
Long
|
c
|
h
|
s
|
f
|
||||||
Template
|
4
|
1
|
-2
|
Dispositions:
At
the start of the game Inquisitor Athena and her troops have just entered the
battlefield from the far side of the preceptory’s grounds whilst the Sisters of
Battle are hunkered down in the strong point that is their chapel; cultist
forces are littered across the battlefield and scanner readings indicate that
more enemy troops are en route to your location. You will need to act swiftly
and decisively in order to ensure victory.
Objectives:
Your
objectives are as follows:
Your
Primary Objective is to save as many of the Sororitas forces within the
preceptory as possible whilst also preserving the lives of your own Storm
Trooper retinue. Remember the more soldiers that survive this engagement the
more warriors that will be available for future deployments. The Emperor
Protects!
The
secondary objective is to exterminate as many of the genesetealer filth as
possible.
This is a terrific campaign you're running...so hurry up, play and get some photos online to show the rest of us that are living vicariously through your posts!
ReplyDeleteSeriously, some impressive thought has gone into this, well done.
Cheers Smithy! I have to say it is great fun to participate in, you'll be pleased to hear that the next battle has been fought and I will try to get the next blog post up ASAP
DeleteAargh!! Way to keep us in suspense! Looking forward to the report.
ReplyDeleteHave no fear the next AAR is inbound!!
Delete