I finally managed to get a game of 40k in this weekend, and so I used it as an opportunity to try out my growing Adepta Sororitas Force prior to the refight of Sanctuary 101 that I have planned for later in the year.
We decided to go for a game size of 1,850 points as this allowed my opponent to field his entire force of Grey Knights.
Unfortunately my Sororitas Force isn’t quite that big (yet) and so my noble Battle Sisters were accompanied into the fray by the Adeptus Astartes of the Crimson Fists.
My Crimson Fists Force was led by Chapter Master Pedro Kantor who was supported by two Marine Lieutenants, a Champion and an Apothecary.
The Battle Sisters were commanded by a pair of Canonesses from the Order of Our Martyred lady.
The bulk of the force was an assortment of infantry squads, ably supported by a number of battle tanks and a flyer in the form of a Storm Raven gunship.
The Grey Knights were led by the combat monster that is Supreme Grand Master Kaldor Draigo, Grand Master Voldus and a third Grand Master mounted in a Nemesis Dreadknight. The force had an assortment of heavy infantry again supported by some heavy war machines!
We went for a game based around randomly generated tactical objectives as these give the best experience in my opinion. This is because the tactical needs of each player change from turn to turn and prevents the game descending into two static forces just forming firing lines and shooting at each other for six turns.
Under the new Beta Codex from Chapter Approved 2018 the Sisters of Battle are now brutal at close ranged firefights (especially their Storm Bolters thanks to a Strategem that makes them essentially mini-plasma guns).
As such right from the start of turn one I pushed my Sororitas forwards in their Rhinos in order to dominate both the left flank and centre.
Meanwhile (unusually) the majority of my Space Marines actually remained fixed in their deployment area so that they could provide a hail of covering fire to support the Sisters.
I think this threw the Grey Knights player slightly... who as a highly elite, mobile strike force are themselves used to seizing the initiative and taking control of the centre ground early on.
I used the Storm Raven both as a mobile fire base and also as a rapid delivery system for almost all of my Space Marine Commanders into the Grey Knights deployment area.
The Storm Raven was swiftly shot out of the sky on turn one, but luckily its passengers escaped with minimal injury...
...Which left them in charging distance of Kaldor Draigo for the next turn.
Now I know from past experience that Draigo is an absolutely terrifying prospect in melee and that the only way to bring him down is though drowning him in opponents. So that’s what I did...
... and it was a truly cinematic clash! Draigo butchered most of my fighters including Pedro Kantor. Pedro then used a strategem to rise from the dead for a final round of combat before he died; and during this round he slew Draigo...
Draigo then played the same strategem, and killed the Crimson Fists Chapter Champion before he too succumbed to his own wounds...
As such the only person to walk away from this carnage was a badly wounded Crimson Fists Lieutenant.
Whilst the Space Marine Characters were busy beating each other into submission the Battle Sisters and Grey Knights Infantry were involved in a series of short-ranged firefights and melees as they tried to wrestle control of objectives from each other on the left flank.
After a number of vicious rounds and some nail-biting twists it was the Sororitas (and their many, many meltaguns) that emerged victorious in this massed assault.
Sisters of Battle and Crimson Fists
First Blood - 1 VP
Lightning Strike - 1 VP
Supremacy - 1 VP
No Prisoners - 5 VP
Assassinate - 1 VP
Secure Obj 6 - 1 VP
Defend Obj 2 - 2 VP
Secure Obj 3 - 1 VP
Secure Obj 4 - 1 VP
Line Breaker - 1 VP
Total - 15 VP
Grey Knights
Psychic Communion - 1 VP
Overwhelming Firepower - 1 VP
Teleport Attack - 1 VP
Slay the Warlord - 1 VP
Psychic Warfare - 1 VP
Total - 5 VP
So it was a strong victory to the Crimson Fists and Battle Sisters. Hooray!!
Overall this was a fantastic game and it was great to get my sisters back on the tabletop. Although the results show a decisive victory, the outcome of this game was actually a lot closer than it seems and right up until turn four I thought I was going to lose.
The joy of random objectives keeps things fresh and allows players to regain the initiative even when things appear to be stacked against them.
Great fun... and we’re already planning the refight!
Great battle report as always. Nice to see two (three) good looking armies going at it.
ReplyDeleteThe board your playing looks amazing! To the degree that at first I couldn't tell if you were just playing on the patio :-)
Cheers mate. I do love using fully painted armies!! The battle mat is from UrbanMatz, they look amazing and I have a few!
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