As most of you will probably know I hosted one of the games for this year's event, namely a Rogue Trader game that was based around the popular post-apocalyptic franchise FALLOUT. It took me nearly a year to put this game together and to organise so needless to say on the day itself I was a little nervous about how it was going to go, especially as none of us had met in person before. I needn't have worried as all the players that took part were absolutely great sports and really contributed to making it a fun time for each other. My girlfriend also took part and supported me throughout so a big thanks to her (particular for facilitating the continuous flow of cider that she kept supplying from the Ansell's bar!)
Further thanks must go to the Ansell's and Weazil (Gaj) from the Oldhammer forum who sorted me out a nice room with an excellent 7 x 7 table to facilitate the game (I presently decorated this with Nuka Cola posters and Mentat boxes to set the theme of the universe). I also need to express my gratitude to my participants who really pulled out the stops and brought additional post apocalyptic scenery to augment my own, this was really useful and helped further immerse the players in the Fallout-esque setting.
|The game itself was set in the Foundry Wasteland located just south of California and I prepared each of the players a bespoke PIP-BOY briefing pack outlining their forces, goals, stats and individual mission in the Wastes|
|The main feature of the table is the large set of ruins to the North of this image, this is the outskirts of a ruined pre-war town that seems to have become host to a pack of blood-thirsty raiders.|
|A close up of the town reveals some excellent scatter terrain provided by the players and an glowing metallic monolith in the centre of the ruins...possibly a pre-war computer.|
Promptly at 1300 each of the players turned up and was issued with their player packs and a quick intro by myself covering any house rules, etc. I also issued each of the players with three NUKA-COLA bottle caps that they could use to purchase dice re-rolls during play...not game-changing by any stretch of the imagination but enough to add an interesting twist...
|The Nuka-Cola Caps in question could buy players one re-roll each|
The factions and missions were as follows:
|Brotherhood of Steel|
My girlfriend - Athena
Mission: Reach the computer in the ruins and download the hard drive
Mission: Eliminate all factions hostile to the NCR
|Crimson Caravan (with awesome converted Brahmin - 2 heads!)|
Mission: Reach and exploit the deserted Enclave base
Mission: Eliminate the Brotherhood of Steel
|Children of the Cathedral|
Scalene (and son)
Mission: Incapacitate as many humans as possible for dipping in the FEV Vats to rebuild the Master's Army
Mission: Escape off the opposite board edge in order to reach the NCR
|The Brotherhood of Steel take up a commanding position on the hill where they are able to cover the nearby wastelanders and approaching mutants|
The game started off well and the assorted faction commanders quickly set about moving off to achieve their goals. Each player eyed their peers warily to see if they constituted a threat and try to ascertain their intentions. This really is a perk of giving each player their own individual briefings and goals as it means the rest of the participants are on edge not wishing to provoke neutral parties whilst conversely not allowing themselves to be set up for a later ambush.
|The NCR Ranger patrol approaches the fence-line and chooses to ignore the nearby Crimson Caravan, perceiving the traders as little threat and potentially law-abiding tax payers within the Republic.|
WAR, WAR NEVER CHANGES!
And so within a few short turns the Brotherhood and Mutants were taking potshots at each other whilst the Children of the Cathedral pushed into the town to harvest the poorly equipped raiders for the FEV Vats.
|Having decided the Caravaners are no threat the NCR pushes forward to take up solid firing positions in the scrubland surrounding the river banks.|
|The fanatics of the Cathedral creep forward into the ruins using whatever cover they can find...in this case a SHRUBBERY!!|
However all of the combatants paused from the bloodshed for a moment as a heavy thumping sound started to fill the air, looking to the skies their hearts skipped a beat as the familiar shape of an Enclave Vertibird appeared over the horizon.
|All factions tremble in fear as an Enclave Verti-Assault Squad jump from their airborne transport and prepare their weapons for combat....|
|...for about thirty seconds...all factions then cease their hostilities to focus on the newcomers and wipe them off the table. With the Enclave dead the parties then promptly return to killing each other.|
|Clearly having not seen the original Robocop these Wasteland Wanderers are unaware that swimming in toxic waste is generally considered a bad thing...however the point is quickly learned as they sprout horns and become mutants!|
|The last remaining Steel Knight is interrupted whilst trying to download the terminal's hard drive to his PIP-BOY...oh well one centaur shouldn't be a problem...|
|...Unless of course a host of robed cultists arrive and join in the melee...Ouch!|
|It's probably around this point that the brother of the Cathedral above begins to realise that worshipping Super Mutants may not have been such a great idea after all. Oh well, you live and learn...or not.|
|Here the Ranger Commander proves that the .357 Magnum is probably the most powerful handgun in the world....|
The remaining cultists decided that they had harvested enough victims for one day and quickly retreated off the battlefield to dip their prey in the Vats. This left the NCR and the muties to fight it out in the ruins. The mutants were powerful opponents however they weren't facing some crappy NCR conscripts but rather the elite Rangers of the Republic and so the remnants of the Master's mutated brethren were gunned down in short order and left to die in the sands of the Foundry Wasteland.
|Finally the caravaners reach their goal...the pre-war tech of the Enclave is theirs for the taking.|
Meanwhile the remaining Wastelanders creep off the table and the Caravaners arrive at the Enclave base! The merchants may not have fired a shot during the battle but they have also incurred no casualties either...a truly epic achievement!!
Overall this was an absolutely fantastic game of Rogue Trader and I really think everyone who took part had a great time. There were loads of laughs and a lot of banter which really reminded me of how gaming used to be back in the day. Even when things went badly for a player (watching your leader mutate into a monster is never good) everyone took it in their stride and laughed it off!! The quote of the day has to be from JB 'Look, just leave my Super Mutant alone!'
I know some people think Rogue Trader can be a bit of a clunky system at times and I sort of agree, but this game went fluidly and I think it really highlighted the benefit of having a GM. where discrepancy arose I either tried to sort it out with an impartial decision or the toss of a coin and this proved more than sufficient for the task at hand.
I thoroughly enjoyed every minute of the game and once again want to say thanks to all the guys and girls who took part and made it happen! Cheers!
I look forward to seeing you all next year!!
Nice bed...one former owner! (This is how I felt at the conclusion of the game!)