Thursday 13 August 2015

Battle Report - Warhammer World

So after all the fun that was had on the Saturday of Oldhammer Weekend my gorgeous girlfriend decided to give me the complete Wargames experience and take me to Warhammer World for the Sunday. This meant that I could play a game of 40K with her on GWs professionally finished tables, partake of a huuuge burger in Bugman's Bar and also explore their new facility including the impressive Warhammer Museum and Forge World Shop! Wow....this was so amazing that I am going to have to cover it in multiple posts; so please bear with me!

First up.... The Battle!!

We were given a very impressive looking six foot by four foot table in the middle of the gaming hall with a variety of scatter terrain that I laid it out to represent a small deserted outpost with a bunker in the middle. This bunker would form the objective for each player (essentially TAKE AND HOLD) and would need to be seized and dominated in order to ensure victory. The implementation of this basic mission allowed us to jump into things pretty quickly which was vital as we had only been allocated a three hour slot which I didn't want to waste shuffling cards in order to work out missions, etc.




As ever my dedicated girlfriend had taken command of the mighty Crimson Fists Space Marine Chapter whilst I was leading the forces of the emerald clad Salamanders made up entirely of Rogue Trader era models. Each force consisted of two tactical squads, a devastator squad, a demi-assault squad, a terminator squad, one predator tank (destructor variant) and a whirlwind artillery tank. It is this type of low-level skirmish game that I most enjoy playing as it really allows you to make the most of the terrain and actually utilise some form of maneuver and tactics during the game.

Both sides set up their heavy bolter-toting devastators in the tall ruins that littered the battlefield where they would be able to bring their hard hitting weapons to bear. However due to their potency the devastators were quickly identified as priority targets and started to exponentially incur casualties thereby reducing their overall combat efficacy.

The azure sons of Rogal Dorn decided that sheer aggression was the best policy and sprinted forwards at a fast pace in order to seize the objective in the opening turns of the conflict...

Realising that they risked losing the initiative in this battle my own Salamanders decided to meet fire with fire and also rushed to take control of the deserted bunker whilst simultaneously attempting to avoid the guns of the Fists... 

...Which was easier said than done due to the sheer amount of firepower that the Crimson Fists had covering almost every avenue of approach!

With the foot slogging grunts crawling towards the bunker and the tanks moving to provide support at a slower combat speed there was only one thing for it....

...both sides assault marines fired the ignition switches on their jump-packs and bounded across the open terrain on pillars of fire.  However it was the Crimson Fists who reached the objective first, leveling their pistols at their opposite numbers and slaughtering Vulkan's best!

Alas; the smiles of victory are soon removed from their faces as every single Salamander weapon system is fired into the bunker! Volley after volley of solid shot and las-rounds shredding the assault marines into stinking offal!

The tanks soon begin to engage each other in a bitter armoured duel knowing that only the opposing Predators are potent enough to present any real risk to them.

With the assault marines eliminated both sides then commited their Captains and Terminators to the fight for the bunker and the already brutal melee stepped up a notch as crackling power fists and glowing power axes ripped into flesh and shattered astartes battle plate!

Even the mighty defensive capabilities of tactical dreadnought armour offered little protection in this carnage and soon the area was littered in the corpses of these veritable veteran Astartes.

Meanwhile the tank duel becomes a war of attrition as the two predators continue to exchange a horrifying level of fire as the infantry look on in trepidation.


From the Crimson Fists rearward line a small squad of surviving tactical marines decided to adopt a stealthy approach and so utilised as much cover as possible while moving to support their dying brethren elsewhere on the battlefield. 

Meanwhile in the bunker the Crimson Fist Captain and Salamander Captain meet in an epic duel from which only one can walk away...In a final show of contempt the Salamander's Warlord casts the body of his opponent from the battlements and smiles heartily as the enemy leader's spine snaps on impact! 

Spurred on by the death of their leader the Crimson Fists cock their weapons and unleash hell into the depleted squads of their foe...

...slaughtering the Salamanders in a hail of mass-reactive rounds!



In the final turn the remaining Crimson Fist squad charged the bunker, knowing that they were unable to secure the building and win the game they could still deny me victory by being within three inches of the objective!! Curses and drats!!

Well that was an exhilarating battle fought over some truly lovely scenery and I really enjoyed every second of it!! There were some great moments as our forces duked it out for dominance of the bunker complex and it was pretty tense as each turn brought new surprises for both players. For me the greatest moment was when the two Space Marine Captain's met in an epic battle on the top of the objective, it was very cinematic as these two paragons of war exchanged blow after blow before one was finally defeated and thrown to his death...Amazing stuff!

Overall the game was a well-deserved draw due to the arrival of those pesky Crimson Fist tactical marines within three inches of the objective on the final turn...A good example of tactics and planning on the part of my girlfriend who played an excellent game and really kept me on my toes throughout!

Next time I will be looking at the various displays we visited within the Warhammer World complex...these were truly amazing so stay tuned for more hobby goodness!! They even had a retro display with some classic models and dioramas....






4 comments:

  1. So cool that your gf is into 40k in any form let alone a classic but to escort you to warhammer world, indulge in a game, food (and beers?) and a tour of the museum?
    You're going to have some making up to do on Valentine's... A Pedro Cantor masterclass painted by you is in order.
    I kid I kid looks like a great game. Out of curiosity how many people walked by slack jawed asking "what's that, what's that"?

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    1. She is very special and I do appreciate the fact she has adopted my hobby with a gusto!! You're righf; I do need to do something special!! As an aside I'm currently giving her painitng lessons for her space wolves and they are looking pretty good!!

      There were a few interested looks from other gamers, I'm pretty sure the younger people were trying to work out if they were the forge world mk VI armours and Deimos pattern tanks!!!

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  2. Nothing like old lead with modern paint and terrain. Looks like a great game and I'm glad you had a good day.

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    1. I totally agree mate; modern paints and painting techniques are really able to bring out the best in these lovely old sculpts... And no goblin green bases!

      The terrain really helped to show them in a good light too!

      The day was fantastic!

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