This weekend one of my best mates was on leave from his job in the Navy (Royal not Imperial) and unusually I was also on leave at the same time, this is a rare occurrence and we decided to celebrate it by getting a few games of second edition 40k under our belts! Unfortunately he was unable to get ahold of his assorted armies due to storage issues and so I happily provided both forces for the game, cracking out the venerable (modern) Crimson Fists and (1980's) Salamanders Space Marines.
The forces for the first battle were drawn from the original Codex Ultramarines and consisted of a Chaplain, a tactical squad, a combat squad, an assault squad and a predator tank each. Instead of drawing mission cards I decided to give us both the Take and Hold task in order to expedite things, this allowed me to place my recently completed rhino wreckage in the centre of the board as the objective. The battlefield itself was kept relatively simple with a few ruins and a lot of craters littering the area, all finished off with a liberal splatter of the ubiquitous 1980s lichen.
With the terrain set up we both set about deploying our small skirmish forces on the 3 x 5 playing area,
A Predator's eye view from the Salamander's battleline |
Chaplain Bak'leth fitted a fresh magazine into his master-crafted bolt pistol before racking its slide and slipping the ornate weapon into the grox-hide holster in one fluid movement. The veteran Salamander scanned the terrain ahead as he unhooked his crozius and thumbed the activation stud to ensure that the arcane device was functioning at optimum levels. Azure lightning flashed from the weapons head and Bak'leth smiled at the potent symbology of the device.
His ear-piece came to life with a buzz of static which after a few moments resolved itself into the deep baritone voice of Sergeant Kelbar, the leader of his attached assault squad, 'Honoured Chaplain, we have the objective in sight. It is where the augurs said it would be and it appears to be intact...mostly. What are your orders?'
The warrior-priest nodded in thought, the Techmarines had been correct in their hypotheses as to where they would find this abandoned Rhino chassis. The vehicle itself belonged to another chapter, the Crimson Fists to be precise and by rights it should be returned to them to be refitted and made ready for war again.
However his chapter needed it more, the Rhino in question was of a newer and more advanced design than those fielded by his brethren. As such it was imperative that his team located, secured and shipped this vehicle back to Nocturne for full analysis and reverse engineering by the chapter's tech adapts.
In truth Bak'leth was sick of riding around in the same crappy Rhino that he had been since the days of Rogue Trader, it was too small and smelled strongly of that horrible polystyrene cement that everyone had insisted on using in the 1980's. He really wanted one of these more modern tanks, they looked a lot roomier and seemed to fit together more easily.
The Chaplain activated his mic, 'Move in Sergeant, prepare to secure the objective.'
Clearly this is a battlefield that has been subjected to a lot of shelling in recent weeks |
A volley of lascannon fire from the Salamander tank immobilises its opposite number |
My predator disappears in a ball of smoke and fire on turn one! |
With their armoured support destroyed the Salamanders decide to take a more aggressive stance and start dashing forwards utilising the lichen for cover. |
However my Assault Marines foolishly jumped too far forwards and exposed themselves to some worryingly accurate boltgun fire from the Crimson Fists tactical marines, a decision that resulted in over half the squad perishing,
3 Loyal Astartes scythed down by boltgun fire...such perfidy |
As if this wasn't bad enough the survivors were then also cut down by the chainswords of the Crimson Fists assault squad who vaulted into combat with them with a cry of pure rage incarnate.
The two forces close on the stricken APC |
The enemy assault squad could only revel in their brutal glory for a few momnets before they too were despatched to the afterlife by the flamers and bolters of my own tactical marines who had jogged up to secure the ruined Rhino APC and avenge their fallen comrades.
The Crimson Fists Commander saw that victory was slipping from his grasp and so in a desperate bid for redemption he sprinted towards the objective in order to seize control of it before the game ended. However as the final turn concluded he was still 4 inches away from the Rhino whilst my own men were a mere 2 inches... meaning that they secured the 5 bonus victory points; Hoorah!!
With the game over I tallied up the points, the Crimson Fists had secured a respectable 4 points but my green armoured sons of Vulkan had snatched victory with a glorious 7 points in total. It looks like that Rhino will be on its way back to Nocturne on the next available ship!
That was an enjoyable game, and at just the right size for a skirmish we were able to fit a second game into the day.
Now I hear a lot of people on the forums and blogs saying they like second edition but that they thought the vehicle rules were too complicated or slow to use. I personally don't feel these is wholly accurate and is a little unfair, and so to prove this point I decided to turn the second battle into a massed tank engagement with a Land Raider, 3 Predators and a Whirlwind on each side.
The assorted datafaxes used during the battle |
The Crimson Fists Tanks cover the terrain in a line abreast formation |
...as do their adversaries on the opposite side of the battle area! |
The first round of shooting immobilises the behemoth that is my Land Raider...crappy tracks |
However the enemy Predators soon start to feel the wrath of massed lascannon and autocannon fire from my forces |
...which continues throughout the battle as their hulls are shredded by my high powered rounds! |
There were no victors in this game as we had played it just for a laugh, but it was great fun and really highlighted that the vehicle rules in second edition are perfectly serviceable, even with multiple tanks on the table. Occasionally anomalies do crop up, but if you are mature, like-minded gamers then these can be overcome in about ten seconds.
Overall this was a great day's gaming and we both had a really good time, I look forward to a refight in the near future!
Looks like a great time. The classic tanks are ace paintjobs btw.
ReplyDeleteCheers mate, I think those classic old models bring out a better standard of painting in me!
DeleteGreat stuff!
ReplyDeleteWarburton
Cheers dude; second edition is just an absolutely great game to play!
DeleteNice write up. Every time I see one of your green tanks, I want to go on eBay and buy a bunch of old Rinos!
ReplyDeleteThanks pal! You should treat yourself to a few! Despite my chaplains personal feelings they really are great models! It's a shame their prices have shot up since all the 'traders' took over EBay!!
DeleteCool battlereport, as usual! I found vehicles in 2nd were really fun! Out of the fuss from RT tables, but with much more detail and richness that later editions. You made them work perfectly!
ReplyDeleteCheers Suber! I completely agree, the old second edition rules were characterful and unique without being mind-destroying like the RT Rules (to be honest they were horrendous!)
DeleteI have never really understood why people moan about second edition vehicle rules!