Again my girlfriend commanded the stoic Crimson Fists led by the beautiful inquisitor Athena, whilst I fielded my Rogue Trader Salamander force (complete with my new [old] whirlwind). The Salamanders were also led by an Inquisitor who in this case was represented by a suitably retro 1980s Imperial Army Commissar. The forces were evenly balanced with a lot of armour on each side (1 Land Raider, 2 Predators, 1 Whirlwind & 2 Rhinos each to be precise).
Monday, 27 October 2014
Over the weekend my girlfriend kindly agreed to endure another game of 40k with me so that I could get some lead on the table! Again we used the new seventh edition rules and the game confirmed what I had found initially in my inaugural battle report...these rules are pretty good and capture a happy medium somewhere between second edition and sixth....it's fluid to play but diverse enough to allow a bit of RPG character back into the system!
Friday, 24 October 2014
The latest addition to my Rogue Trader army has now rolled off the production line and is ready to deal death to the enemies of the Imperium from its multiple rocket launchers. This is an original whirlwind that was released in 1992, so just within the timeframe to fit in with Rogue Trader (second edition came out a year later in 1993).
I have painted it to fit in with the rest of my Salamanders armour with a lot of hand painted glyphs and some classic chevroning....
Monday, 6 October 2014
Well the weekend has come around again so it's time for some more hobby related activity from my man cave.
Now as readers of this blog will know I am militantly in the camp of Oldhammer when it comes to my hobby activities, having lost my love of modern GW fayre with the steady increase in costs and decrease in customer service that has been the symptom of their changing business model in recent years.
That being said I do still purchase GW products and keep a wary eye on their developments as they do remain the primary stakeholder in our hobby. With the recent release of seventh edition 40k less than two years after sixth edition I was unable to hold my tongue any longer and so I compiled one of my famous email rants and fired it off to GW HQ. I pointed out that I had been a GW customer since the heady days of Rogue Trader and subsequently through every edition that has followed that fantastic publication, also citing my consumer loyalty for over twenty-five years of gaming. I went on to outline my concerns about their treatment of their established customer base, and my disappointment that such a recent rule set (that I had paid good money for) had already been rendered obsolete!
I was expecting to at best be fobbed off with a generic email or at worst be entirely ignored by whoever answered my correspondence. Needless to say I was pleasantly surprised when I got a rather conciliatory email from customer services saying that they had read my email and were now forwarding it to management to be dealt with directly. I was even more pleasantly surprised when GW offered me an e-version of their new rulebook free of charge as a sign of goodwill. I have to say I really wasn't expecting this and it has gone some way to restoring my faith in the GW brand. Now I know an electronic copy of the rulebook costs the company nothing... But it saves me over forty quid, so I'm well pleased with this outcome.
Given that I now have a free copy of the rulebook I thought it would be trite not to give it a whirl and see how it plays and more importantly how it compares to my beloved second edition. I had already heard some good things from my fellow Oldhammerers about seventh edition as they have told me that it does have a lot of similarities with mid-90s 40k, albeit more streamlined. This may not be a bad thing as even I can admit second edition could be a bit clunky in some areas.
My lovely girlfriend (the beautiful Inquisitor Athena) volunteered to play against me in this game...something for which I am extremely grateful. For this battle she commanded my modern Crimson Fists whilst I led my Rogue Trader Salamanders (including my many new Rhinos).
For the third time in this post I was pleasantly surprised, the game played really well, only slowing down when I had to check the rules to work out differences between second (and even sixth) edition. The vehicle rules were intuitive and whilst they were noticeably more characterful than the last few editions of the game they weren't grindingly complicated like the datafaxes from second edition. Additionally with the challenge system close combat seems to have struck a happy balance between the individual orientation of second edition and the far-too simplified process from third edition onwards. Characters are still powerful and seem to have regained some of their 'oomph' after previous castrations; and the new missions system as added a lot more depth to gameplay.
Overall it was a great experience and I really enjoyed the game...I'll still play second edition for low level skirmishes, but I reckon for mid to large scale conflicts I'll be giving seventh another go.
It feels strange, I think this is the first time in a decade I've had something positive to say about GW... Let's hope they keep it up!